According to existing estimates, more than 1 billion computer players are currently registered. Tens of thousands of studios and teams are engaged in the production of computer and mobile games, and the number of game projects is growing exponentially. In monetary terms, this market is more than $ 137 billion for 2018 and continues to grow. In addition to the actual creation and sale of games, there is an “internal” market for in-game content, inventory and skins, as well as game currency. The annual turnover of this segment has already exceeded $ 3 billion, despite the fact that only 6% of players are involved in this process. But in this huge and growing market there is a small number of centralized companies that control the main volumes of trade and, in fact, are oligopolistic - Steam, WeGame (for the Asian market) and several others. Due to their centralized system, a conservative method of responding to market demands and a management structure, it is quite difficult for new studios to break into the market. They have to invest significant funds not so much in creating and improving the quality of the game, but in marketing methods of promoting the game. Under these conditions, the community of game publishers and people continues to form. They disagree with the policies of the old monopolists and are ready to interact directly, without intermediaries. Our project is just such a platform on which both the sale and exchange of games and in-game content can be carried out. Since traditional payment systems are not rational to use because of the large number of microtransactions, we introduce payments on the platform using our own cryptocurrency - Mesteam.